
The melee combat feels ok, but God of War it isn’t – it’s slow and sometimes the camera goes a bit wayward. There is some rudimentary climbing, followed by the discovery of a suitable weapon – a retractable staff with limited shield powers. What follows is a generic walk through identikit corridors with the ever increasing sense of “oh Christ, they’ve really screwed this up.” The demo starts as the explosion knocks down Monkeys cell, and sets him free – and this is where the concern starts. The arrival of Trip takes him by surprise even more so when she sets off an explosion and runs off, leaving him to die. The cut scene is good enough, showing one of the main characters – Monkey - chained up in a pod. You can only make one first impression- and it’s here where the opening of Enslaved falls down.

Sounds pretty 'wow', yes? What do you make of it all, folks?Ĭ/article.php?id=249238 If the rest of Enslaved to can match up to these mammoth standards, then we'll be in for a treat.' We conclude: 'The set pieces we saw were absolutely of Uncharted's calibre. 'Make no mistake that's a BIG compliment. 'Platforming sequences - which have burly Monkey swinging from polls, grabbing at individual bricks and dramatically clinging on to metalwork with his fingertips - look straight out of Naughty Dog's game,' Andy reports. Enslaved is due for release on PS3 and Xbox 360 later this year. However, the studio has told CVG it decided to go multiplatform after making "no money" when contracted to just one system.

Ninja Theory has history with nice-looking games, of course - having made PS3 exclusive Heavenly Sword. That's according to CVG man Andy, whose new Enslaved gameplay preview puts the Namco Bandai-published game on a similar visual level as Naughty Dog's PS3 classic. Ninja Theory's Enslaved is 'as colourful as Mario, as detailed as Gears and as beautifully animated as Uncharted'.
